the father strength.
Cleric power granted
Moradin’s Hammer-claric attack 1
Your weapon is guided by your faith to strike true and weaken your enemy’s zeal.
At-Will F Divine, Weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage. The next attack the target makes before the end of your next turn takes a penalty to the damage roll equal to your Charisma modifier.
Level 21: 2[W] + Wisdom modifier damage.
Special: This power can be used as a melee basic attack
Avenger Prayers granted
Refire the Forge or Moradin Avenger Utility 16
The fires of the Soulforge flare to life inside you. The more your enemies try to quench them, the brighter those flames burn.
Daily F Divine, Stance, Weapon
Minor Action Personal
Effect: Until the stance ends, you regain hit points equal to your Dexterity or Intelligence modifier each time you hit an enemy with an attack. Additionally, until the stance ends you can make the following at-will attack:
Immediate Interrupt Melee 1
Trigger: You are bloodied or reduced to 0 hit points by an enemy’s attack
Target: The triggering enemy Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage and ongoing 5 damage.
Moradin’s Soulforge Hammering Avenger Attack 17
Like Moradin working the Soulforge, you scorch your enemy with astral fire as you hammer at him relentlessly.
Encounter F Divine, Fire, Radiant, Weapon
Standard Action Melee weapon
Target: One creature Attack: Wisdom vs. AC
Hit: 1[W] fire and radiant damage.
Effect: Once per turn until the end of your next turn, you repeat this attack against the target of this power as a minor action. Additionally, until the end of your next turn, your melee attacks deal extra radiant and fire damage equal to your Dexterity or Intelligence modifiers.